None of these battleships are premium, and they can all be ground out of the tech tree. Luckily, there are constants, and we’re going to get into that tier for tier. It keeps us grinding, guessing, and confused. Over the years, we’ve seen leet ships nerfed to obscurity and underdogs buffed to meme-lord status. Just when chasing with fighters to avoid other ship's AA battery.World of Warships is in constant flux. You can trace a course and then hit Shift+Click on the target or Shift+Alt (For manual drops). After doing my striking run I will trace a route to another location, not too far off the straight returning route and use Shift+F to call them at the end of the current course I had previously set up. I usually leave my torps flying in stand-by near the action but outside detection range. (That's why reduced servicing time for me is a good deal, so I have the luxury to have longer routes back and forth) It will make you less likely to be found by the enemy. You should always avoid CV -> Target -> CV direct travels. Need to get used to launching planes and positioning them outside of enemy detection in an advanced post, in stand-by until a chance to attack appears. Cause having a flood on your CV means your end. I usually let it sit there until I know where the enemy torpedo bombers are. Most CV players will put the fire out as soon as they are hit. Catching on fire is a big thing that you can work to your advantage actually. You can focus on your ship survival so you'll take less dmg to fire. What TenguBlade said is another way to think about CV captain's skill sets. You'll sacrifice your fighters but depending on the setup you'll harm them more than you'll harm yourself. You can actually lure enemy fighter squads to one of your squads if you really need them down and strafe with the other, it works most of the time. ![]() You need to remember that strafe also hits your planes though.
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